Beach & Ocean Events
Surf Ski Race
Competitors steady their surf skis in line in knee-deep water about 1.5 m apart. Competitors must obey directions from the starter or check starter concerning surf ski alignment at the start. On the starting signal, competitors paddle their surf skis around the course marked by buoys and return to finish when any part of the surf ski crosses the in-water finish line – ridden, gripped, or carried by the competitor.
With a running start into the surf from the start line on the beach, competitors swim around the 400 m (280 m for Masters) course designated by bouys, returning to shore to finish between the finish flags on the beach.
Competitors cover a 1.2 km course that includes a swim leg, a board leg, a surf ski leg, and a beach sprint finish. Conditions of racing of each leg are as generally required for the individual conditions of that discipline including the rules governing the component disciplines: surf ski races, board races, surf races, beach sprints.
Competitors stand on or behind the start line on the beach with their boards 1.5 m apart. At the start signal, competitors enter the water, launch their boards, and paddle the course marked by the buoys, return to the beach, and run to cross the finish line.
Competitors take their positions in their allotted lanes. At the starting signal, competitors race the 90 m (70 m for Masters) course to the finish line. The finish is judged on the competitors chest (only) crossing the finish line. Competitors must finish the event on their feet in an upright position.
From a prone starting position on the beach, competitors rise, turn and race approximately 20 m to obtain a baton (beach flag) seated upright in the sand with about two-thirds showing. Since there are always fewer batons than competitors, those who fail to obtain a baton are eliminated.
Rescue Tube Relay
Four competitors from each team participate in this event: a “victim”, one rescue tube swimmer, and two rescuers. The victim swims approximately 120 m to a designated buoy, signals, and waits to be rescued by the rescue tube swimmer. As they return to shore, the remaining two rescuers enter the water to assist. The event finishes when the first competitor in a team crosses the finish line while in contact with the victim.
Ocean (wo)man Relay
Teams of four competitors (one swimmer, one board paddler, one surf ski paddler, and one runner) cover the course in a sequence of legs determined by draw at the start of each competition.
In this event, one member of the team swims approximately 120 m to a designated buoy, signals, and waits to be picked up by the second member of the team on a board. The both paddle to shore and cross the finish line on the beach with the board.
Teams of four individuals (three in Masters) compete in baton relay fashion over a 90 m (70 m for Masters) course. To start, two (one and two members in Masters) competitors take positions in their allotted lane at each end of the course. After the start each competitor completes a leg of the course with a baton held in either hand and passes the baton at the conclusion of the first, second and third legs to the next number.
50 Meter Manikin Carry
With a dive start on an acoustic signal, the competitor swims 25 m freestyle and then dives to recover a submerged manikin to the surface within 5 m of the pick-up line. The competitor then carries the manikin to touch the finish wall of the pool.
200 Meter Super Lifesaver
With a dive start on an acoustic signal, the competitor swims 75 m freestyle and then dives to recover a submerged manikin. The competitor surfaces the manikin within the 5 m pick-up zone and carries it to the turn wall. After touching the wall the competitor releases the manikin. In the water, the competitor dons fins and rescue tube and swims the 5 m pick-up zone, the competitor fixes the rescue tube correctly around a manikin and tows it to the finish.
200 Meter Obstacle Swim
With a dive entry on an acoustic signal, the competitor swims the 200 m course passing eight times under the immersed obstacles to touch the finish wall of the pool.
100 Meter Rescue Medley
With a dive start on an acoustic signal, the competitor swims 50 m freestyle to turn, dive, and swim underwater to a submerged manikin located at 17.5 m from the turn wall. The competitor surfaces the manikin within the 5 m pick-up line, and then carries it the remaining distances to touch the finish wall.
100 Meter Manikin Tow With Fins
With a dive start on an acoustic signal, the competitor swims 50 m freestyle with fins and rescue tube. After touching the turn wall, and within the 5 m pick-up zone, the competitor fixes the rescue tube correctly around a manikin and tows it to the finish. The event is complete when the competitor touches the finish wall of the pool.
100 Meter Manikin Carry With Fins
With a dive start on an acoustic signal, the competitor swims 50 m freestyle wearing fins and then recovers a submerged manikin to the surface within 10 m of the turn wall. The competitor carries the manikin to touch the finish wall of the pool.
In this timed event, the competitor throws an unweighted line to a fellow team member located in the water on the near side of a rigid crossbar located 12.5 m distant. The competitor pulls this “victim” back to the finish wall of the pool.
4X50 Meter Obstacle Relay
With a dive entry on an acoustic signal, the first competitor swims 50 m freestyle passing under two obstacles. After the first competitor touches the turn wall the second, third, and fourth competitors repeat the procedure in turn.
4X50 Meter Medley Relay
With a dive start on an acoustic signal, the first competitor swims 50 m freestyle without fins. With a dive start after the first competitor touches the wall, the second competitor swims 50 m freestyle with fins. With a dive start after the second competitor touches the wall, the third competitor swims 50 m freestyle with fins. With a dive start after the second competitor touches the wall, the third competitor swims 50 m freestyle towing a rescue tube. The third competitor touches the turn wall. The fourth competitor, in the water wearing fins with at least one hand on the turn wall, dons the harness. The third competitor, playing the role of “victim”, holds the rescue tube with both hands while being towed 50 m by the fourth competitor to the finish.
4X25 Meter Manikin Relay
Four competitors in turn carry a manikin approximately 25 m each.
SERC: Simulated Emergency Response Competition
The Simulated Emergency Response Competition (SERC) tests the initiative, judgement, knowledge, and abilities of four lifesavers who, acting as a team – under the direction of a team leader – apply lifesaving skills in a simulated emergency situation unknown to them prior to the start. This competition is judged within a two-minute time limit. All teams respond to the same scenario and are evaluated by the same Judges. Every effort will be made to ensure that the scenario is executed in the same manner for every team. The Simulated Emergency Response Competition shall be conducted without male and female categories. Teams may consist of any combination of males or females.